2:00
WASD moveSpace jumpmouse aims

BOP

Squish your friends off a floating rock. Choose up to three abilities and combine them your way.

No download, no account needed. Runs on the keyboard, on a gamepad, or on a phone.

Online

Open lobbies

looking for lobbies…

Host a lobby

Join by name

Couch multiplayer

Player one plays on the keyboard and mouse. Plug in gamepads for players two, three and four — they are picked up automatically.

Player colors

Choose the same color to play as a team. Keep every color different for free-for-all.

Lobby

Bopls

Choose the same color to form a team. Unique colors play free-for-all.

Host settings

Chat

Choose abilities

Match over

Abilities

How to play

The round

Choose up to three abilities before the match; clear a slot if you want fewer. Your build stays between rounds; after losing a round you may reopen ability select, while the winner keeps their build. A Random slot rolls a new ability each round. Matching colors are teammates. Last bopl or team alive wins the round. First to the win target takes the match.

Dying

There is no health bar. You die by leaving the arena, hitting the water, getting crushed between two solid things, being eaten by something two sizes bigger, or touching anything genuinely lethal — an arrow, a spike, a rolling player, a drill bit, an explosion.

Controls

WASD or arrowsmove in screen directions around every side of terrain
Spacejump (also lets go of a grapple)
mouseaim everything
left click / Jability one
right click / Kability two
middle click / Lability three
Mmute
gamepadleft stick moves, right stick aims, A jumps, X/B/Y are the three abilities

Reading the arena

Platforms with glowing yellow studs travel on a fixed path. Dashed outlines float free and can be shoved anywhere. Pale blue platforms are ice and give almost no grip. Space arenas have low gravity and no water to fall into. Terrain springs back toward where it started unless something cuts it loose.

Sudden death

Two minutes in, every platform starts moving in increasingly violent down-and-up waves until the stage is dragged into the void. Nobody stalls forever.